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RoboCupJunior 2007 Dance Rules
Changes from 2006 rules are highlighted in red.
1. Stage.
1.1. Size:
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1.1.1.
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The dance stage will be a flat area.
Robots will be required to perform within a marked rectangular area
of no smaller than 3 m x 3 m, to a maximum 6 m
width x 4 m depth, the 6 m side to face the judging panel.
Robots that move outside the marked boundary
of the performance area are not disqualified, but will receive a
score penalty. Human performers may be outside this marked area.
Any performance involving a height greater
than 4 m vertically from the stage floor must be discussed with the
judges and permission sought.
The boundary of the performance area
will be marked with a 50 mm black tape line.
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1.1.2.
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The dance stage will be made available for
teams to practice on. In fairness to all teams who may wish to
practice, a booking sheet will be used to reserve the stage for
short periods of time.
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1.2. Lighting:
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1.2.1.
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The organisers may make variable lighting
including spotlights available, but teams should not expect
the performance area to always be able to be darkened, with direct, intense spotlights
available.
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Hint:
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It is recommended that teams design their robots to cope with variations
in lighting conditions, as lighting naturally varies from venue
to venue. If necessary, teams should come prepared to calibrate
their robots based on the lighting conditions at the venue.
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1.3. Scenery:
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1.3.1.
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Teams are encouraged to provide their own scenery.
Organisers will endeavour to provide a
projection screen and projector for teams wishing to use images from
a digital source (e.g., computer) at the rear of the performance
area as part of their performance.
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2. Robots.
2.1. Size:
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2.1.1.
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Robots may be of any size.
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2.2. Team:
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2.2.1.
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There may be any number of robots on a team.
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2.2.2.
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Each team may perform one and only one routine,
though the performance of that same routine
will be repeated if they proceed to the finals for their division.
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2.3. Control:
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2.3.1.
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Robots must be controlled autonomously. No
member of the team may make physical contact with the robot while it
performs, unless this forms part of the performance and has been
discussed and approved by the judges prior to the
performance. Robots must also be 'wirefree' in that they must not be
connected to a computer or other management device while performing.
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2.3.2.
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Robots may be started by humans, either manually or with remote
control. (See also 6.1.3.)
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2.4. Costumes:
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2.4.1.
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Costumes for robots and/or human performers are encouraged,
and will be awarded points.
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3. Routine.
3.1. Duration:
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3.1.1.
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Each team will have a total of five (5) minutes for their
presentation.
NOTE that this time includes the time for set-up, a possible and
encouraged introduction and the performance,
including any re-starts due to factors under the team's control. It
does not include time needed for packing up and clearing the stage.
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3.1.2.
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The duration of a performance routine is no more than two (2) minutes
and no less than one (1) minute.
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3.1.3.
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If a team exceeds the time limits explained in 3.1.1. and 3.1.2.
in any way by reasons that are only their fault, it will be
penalised in assessment.
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3.2. Music:
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3.2.1.
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Teams must provide their own audio source on a Compact Disc (CD-R or CD-RW)
in one of the following formats: audio track or MP3 file. These will be the
only accepted audio sources with one (and only one!) file or audio track for
the entire routine. Music should be given to
the sound technicians at least 30 minutes prior to the start of the
tournament.
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3.2.2.
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Teams are strongly encouraged to bring a good quality audio source, since
their evaluation depends also on the music quality.
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3.2.3.
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The music should commence at the beginning of the audio source,
after a silent leader of a few seconds.
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3.2.4.
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The audio source should be clearly labelled with the team's name.
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3.3. Humans:
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3.3.1.
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Human team members may perform along with their robots,
and will be considered a 'prop'. There is no
penalty for humans not performing with their robots.
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3.3.2.
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However, human team members must not touch the robots (except to
start them). (See 2.3.1.)
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3.4. Start of Routine:
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3.4.1.
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An official will start the music for the routine.
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3.4.2.
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One human team member will start each robot, either by hand or
remote control.
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Hint:
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Teams are very strongly encouraged to program their robot to begin
the routine a few seconds after the music starts. This is because
it is extremely difficult to judge precisely when the music will
sound after the audio source is started, and it is hard to time
the robot's choreography without knowing exactly when the music
will begin. Also, depending on the configuration of the dance stage
and the sound system at the venue, it is possible that the human
starting the robot will not be able to see the official starting
the audio source, and vice versa. Teams should come prepared for
these conditions.
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3.5. Re-starts and Repeats:
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3.5.1.
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Teams are allowed to restart their routine if necessary, at the
discretion of the officials. Any re-start,
unless due to a problem which is not the fault of the team, will
result in a score penalty. A maximum of two re-starts will be
allowed.
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3.5.2.
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Teams are allowed to repeat their routine, at the discretion of
the officials.
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3.6. Security:
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3.6.1.
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In order to avoid hazardous situations such as routines including explosions,
smoke or flame, each team whose routine includes any situation that could be
deemed hazardous must submit a report to the Chief Judge before the competition,
outlining the content of their dance routine. At his/her discretion, the Chief
Judge could request a demonstration of the activity. Teams not conforming to this
request may not be allowed to present their routine, at the discretion of the
Chief Judge.
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4. Judging.
4.1. Authenticity and Originality:
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4.1.1.
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All teams will be assessed through an interview, and performance of a dance routine.
Each team's overall score will be decided by
the total of their (best) performance and their interview.
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4.1.2.
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The performance is to be unique. Team who,
in the opinion of the judges, have knowingly produced duplicate
robots, costume or performance movement (duplicate music is
allowed) will be interviewed by a panel of 3 Dance officials.
Penalties for close duplication of another team range from a
possible 10% score penalty to a maximum penalty of exclusion from
the competition.
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4.2. Officials:
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4.2.1.
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Performances will be judged by a panel of
four officials, two of whom will judge
all performances. This panel may be different to that assessing the interviews.
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4.2.2.
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The four officials will be designated prior to the tournament.
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4.2.3.
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The officials shall not have any close relationship with any of the teams
entered in the tournament.
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4.3. Categories:
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4.3.1.
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Performances will be judged according to the following categories:
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4.3.1.1
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Programming (e.g. use of loops, jumps, sub-routines, type of programming
language used, etc.).
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4.3.1.2.
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Construction (e.g. robots should be of sound construction, components
should not fall off, appropriate use of gearing, smooth and reliable operation,
interesting movements, effective use of mechanics to achieve a purpose, etc.).
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4.3.1.3.
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Using sensors effectively (e.g. to trigger different parts of the program,
for detection of boundary line, etc. This category also includes 'other technologies'
apart from sensors).
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4.3.1.4.
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Choreography (e.g. robots to move in time with music, and change actions as music
changes tempo or rhythm; choreography of humans and robots will be scored separately).
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4.3.1.5.
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Costume (costume of humans and robots will be scored separately).
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4.3.1.6.
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Entertainment value (e.g. how much the performance entertains or delights
the audience, originality and creativity of the presentation, etc.).
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4.3.2.
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Each section will be given approximately
equal weighting.
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4.3.3.
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A standard score sheet will be used for judging the interviews and dance
performances.
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4.4. Awards:
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4.4.1.
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Awards will be made to individual teams that achieve the highest total score
in the respective categories for:
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4.4.1.1
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Programming;
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4.4.1.2.
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Construction;
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4.4.1.3.
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Using sensors;
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4.4.1.4.
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Choreography;
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4.4.1.5.
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Costume;
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4.4.1.6.
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Entertainment value.
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4.4.2.
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There will also be some special awards for
the following categories:
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4.4.2.1
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Collegiality (the team who, by popular
vote, has given the greatest support to other teams. This support
can be in a number of ways, such as assistance with components, or
friendship and encouragement). (See 4.5.1.)
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4.4.2.2.
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Best poster or best electronic demonstration.
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4.4.2.3.
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Best placed international team. The RCJ Committee encourages the formation
of such teams that are the result of a co-operative project
where students and mentors come from schools
in two or more
different countries. The team must have students from each school/country
present in the team and at the competition, to be eligible to win this special award.
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4.4.3.
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There will be an overall winner for the primary section, and an
overall winner for the secondary section. The winner in each of these two sections is the team or group that achieves
the highest total score summing performance in all categories: Programming, Construction,
Using sensors, Choreography, Costume, and Entertainment value, as
determined by combining the interview and their best performance
score.
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4.4.4.
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Winning teams will be presented with an award. In addition, each member of the winning team will receive a
certificate of commendation.
Any further awards are at the discretion of the organising committee.
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4.4.5.
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Ties are allowed.
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4.5. Collegiality:
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4.5.1.
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Each participating team will
have one vote to nominate the team that displayed the greatest
cooperative interaction with other teams. The score will be
calculated by the following equation:
score
= 10 x (number of votes received)/(number of participating teams)
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5. Creativity.
5.1. Creativity:
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5.1.1.
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The Dance challenge is intended to be very open-ended!
Teams are encouraged to be as creative and
entertaining as they can. Teams who show creativity and innovation
will be rewarded by the judges with high point scores in the
relevant sections.
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6. Code of Conduct.
6.1. Fair Play:
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6.1.1.
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Humans who in any way cause deliberate interference with robots or
damage to the stage will be disqualified, if part of a team. If not
part of a team, they will be asked to leave the venue.
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6.1.2.
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The team is responsible for removing all debris left from their routine
that may interfere with the performance of subsequent activities.
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6.1.3.
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While performing, any robot on stage may
communicate with another robot from the same team that is also on
stage. Teams should take great care that their use of devices with
infrared (IR) communication (such as the LEGO RCX) does not affect
other teams. An exception to this rule is if the communication
involves radio frequencies. No team is permitted to use radio
signals as part of their performance or preparation, as this may
interfere with robots in other leagues.
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6.1.4.
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It is expected that the aim of all teams is to participate in a
fair and clean competition.
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6.1.5.
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Remember: help those in need, as tomorrow it could be your team needing help!
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6.2. Behaviour:
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6.2.1.
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All movement and behaviour is to be of a subdued nature within the
tournament venue.
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6.2.2.
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Competitors are not to enter set-up areas of other leagues or other
teams, unless expressly invited to do so by team members.
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6.2.3.
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Participants who misbehave may be asked to leave the building and
risk being disqualified from the tournament.
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6.2.4.
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These rules will be enforced at the discretion of the referees,
officials, conference organisers and local law enforcement authorities.
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6.3. Mentors:
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6.3.1.
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Mentors (teachers, parents, chaperones and other adult
team-members) are not allowed in the student work area,
except to assist in carrying equipment in or
out of the area as teams arrive or depart, and to assist with moving
equipment on or off the stage. If a problem is encountered with a
computer or other device that is clearly beyond the reasonable
ability level of a student to repair, a mentor may request
permission from the organisers to enter the work area for the sole
purpose of attending to that repair. They must leave the work area
immediately this is completed. Rule 6.3.3. still applies at these
times. Mentors may not set up equipment on stage, as this should be
the responsibility of the team members. A mentor found in the
student work area without acceptable reason will be shown a yellow
card. A second breach will result in a red card, and the team(s) for
which they are mentor or associated shall receive a scoring penalty.
Should a further breach occur, the team may be disqualified.
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6.3.2.
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Organisers will endeavour to provide
sufficient seating for mentors to remain in a
supervisory capacity around the student work area.
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6.3.3.
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Mentors are not to repair robots or be involved in programming of
students' robots. (See 6.3.1.)
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6.4. Sharing:
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6.4.1.
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An understanding that has been a part of World RoboCup Competitions
is that any technological and curricular developments should be
shared with other participants after the competition.
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6.4.2.
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Any developments may be published on the RoboCupJunior website
after the event.
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6.4.3.
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This furthers the mission of RoboCupJunior as an educational initiative.
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6.5. Spirit:
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6.5.1.
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It is expected that all participants, students and mentors will
respect the RoboCupJunior mission. In
addition, participants should keep in mind the values and goals of
RoboCupJunior. Any presentations that include violent, military,
threatening or criminal elements will be excluded. Any team using
an inappropriate name or logo will also be excluded. Participants
are asked to carefully consider the wording and messages
communicated in their presentations: what seems acceptable to them
may be offensive to friends from a different country or culture.
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6.5.2.
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The referees and officials will act within the spirit of the event.
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6.5.3.
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It is not whether you win or lose, but how much you learn that
counts. You will really lose if you don't take this opportunity to
fraternize with students and mentors from all over the world.
Remember, this is a unique moment!
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7.
Documentation.
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7.1. Authentication:
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7.1.1.
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All teams must bring written and/or
photographic documentation describing their
preparation efforts. This documentation must be present during
the interview, and may be called upon to help establish the
authenticity of a team's entry.
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7.2. Displays:
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7.2.1.
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Teams will be given some public space to display their materials
on a poster board. Since the space available could be limited by
the local organisers, teams are encouraged as an alternative to
bring some kind of electronic presentation in PowerPoint format
that will be displayed in the venue. The organisers will provide
screening equipment.
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7.2.2.
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Posters or electronic presentations should
be made in an interesting and entertaining format, as they will be
viewed not only by the judges, but also by other teams and the
visiting members of the public. Presentations will be judged, and an
award made to the primary and secondary team with the best
presentation. The presentation should provide information about the
team and how they prepared for RCJ. Areas that could be covered
include:
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7.2.2.1.
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Team name, division (primary or secondary),
team members' names (and perhaps a picture of the team members);
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7.2.2.2.
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Your country, your location in your
country, and a little about your district and school;
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7.2.2.3.
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Pictures of the robot(s) under development;
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7.2.2.4.
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Information about your robot(s) and team;
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7.2.2.5.
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What you hope to achieve in robotics;
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7.2.2.6.
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What made you decide to participate in RCJ
this year;
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7.2.2.7.
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Who / what helped you participate in RCJ;
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7.2.2.8.
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Any interesting or unusual feature about
the team, robot(s), your background or your entry.
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7.2.3.
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Officials will review the documentation and may discuss the
contents with team members. A prize will be awarded to the team
with the overall most outstanding presentation.
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7.2.4.
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Teams are encouraged to visit one another's
posters.
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7.2.5.
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Teams are encouraged to have a website
where they describe their projects to the RCJ community.
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